Goremac
Roll Method:
Standard
Saturday Morning
 
Beastman 1
 
11 13 10 11 9 14
 
13 d12 d8 d6 1 1
 
Animal Features - Claws (never unarmed). Can see in the dark (Nearby radius).
Super Strong - Gain advantage on feats of strength (not attack rolls).
Impossibly Strong - 1/hr, do impossible feats (no roll required). If attacking, make a Str test and deal 2d10 damage on a success.
Thick Hide - 1/day, hide thickens and protects, 1/2 dmg from nonmagical sources. Duration 1/rd per level.
Claws, Clubs, Maces, Spears, Axes, Bows, Light Armor, Medium Armor, All Shields
Claws, Bone Club, Bone Spear, Crossbow, 8 Bone Ammo
Cloth Armor (1 RP)
Rations (3), Waterskin (5), Bedroll, Torches (4), Healing Salve (1HD)
bag of seeds from village elder
 
English
Beastman _____________
N
N

30 __________ CP
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